/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

#include "fxVSIncludes.fx"

#ifdef VERTEXSHADER
float4 BBoxVS (float4 Position : POSITION) : SV_POSITION
{
	// the box matrix is untransposed coming in so reverse the multiply order
	return mul (WorldMatrix, mul (Position, LocalMatrix));
}
#endif


#ifdef PIXELSHADER
float4 BBoxPS (float4 Position : SV_POSITION) : SV_TARGET0
{
	return float4 (ShadeLight, 0.333f);
}
#endif

